Spin & Solve
Spin the wheel, buy your letters, solve the phrase.
Free in beta · free account needed: you'll sign in before the room opens. Host a free game as a guest instead
Spin & Solve
Spin for a wedge value, pick letters to reveal a hidden phrase, and solve it for a big bonus!
- Recommended players
- 3–20
- Session length
- 15–20 min
- Best for
- Mixed-age teams, and anyone who wants zero rules explanation
Before you host
Free in beta · free account needed. During beta, accounts receive Pro access free: up to 30 players and unlimited sessions. No payment card is required. Guest hosts use the Free game list, up to 8 players and 2 sessions per week on this browser. The engine requires at least 2 players to start this game. Recommended group sizes describe the experience, not a plan entitlement; the host’s plan sets the room limit, including the host.
Participants join with a room code and display name; no account or download is required. Hosts can use Free games without an account. Other games require a host account and the relevant access.
Play in a current browser on a laptop, tablet or phone. A larger screen helps with images and matching. Use your usual video or voice call to talk; Fun Friday does not include a call. Everyone plays on their own device. Screen sharing is optional; keep private answers and roles off a shared screen.
The hosting button opens setup with Spin & Solve selected. Enter a display name or sign in if needed, then choose Create room. Invite colleagues with the link or code, check the settings and press Start when the group is ready. Opening setup creates no room.
Full plan detailsWhat is Spin & Solve?
A hidden phrase sits behind a row of blanks. Spin for a wedge value, choose a letter, and if it appears you bank the wedge for each occurrence — then decide whether to keep going or solve.
The rules need no explanation to anyone who has ever watched daytime television, which makes it one of the fastest games to get a mixed-age team playing without a rules briefing.
How to play Spin & Solve online
- 1
The host starts a session and shares the room code.
- 2
A phrase is shown as blanks, with a category as the only hint.
- 3
On your turn, spin for a wedge value and pick a letter.
- 4
Every occurrence of that letter reveals and pays out the wedge.
- 5
Solve the phrase at any point for a bonus — or keep spinning and risk it.
New to Fun Friday? See how a session works or compare plans.
Example phrases
A phrase sits behind blanks with only its category as a hint. Packs cover sayings, office life, home, travel and themed sets:
- Sayings — “Better late than never”
- Sayings — “Actions speak louder than words”
- Sayings — “Every cloud has a silver lining”
- At the office — the ones your team will recognise immediately
- Travel — plus themed packs, including an Australian set
When to run Spin & Solve
A mixed-age team you do not want to brief
Anyone who has ever watched daytime television already knows the rules. It is the fastest game here to get started with no explanation at all.
Rooms of three to twenty
Play is turn-based — spin, buy a letter, decide whether to solve — so it needs a room small enough that your turn comes round often enough to stay engaged.
When you want a decision, not just an answer
The interesting moment is not knowing the phrase, it is choosing whether to bank another letter or call it now before somebody else solves it.
Spin & Solve questions
Do players need an account or a download?
Participants join with a room code and display name; no account or download is required. Hosts can use Free games without an account. Other games require a host account and the relevant access.
Do you have to wait for your turn to solve?
Solving happens on your turn, which is what makes the decision interesting: bank more letters and risk someone else solving first, or call it early for the bonus.
Is Spin & Solve free?
Yes, during the beta. Hosting Spin & Solve needs a host account. During beta, accounts receive Pro access free: up to 30 players and unlimited sessions. No payment card is required. Guest hosts use the Free game list, up to 8 players and 2 sessions per week on this browser. Players never pay and never need an account.
How many people can play Spin & Solve?
Spin & Solve plays best with 3–20 players and needs at least 2 to start. That range describes the game; how many can join one room depends on the host’s plan. A guest host can have up to 8 players in a room; during the beta, a host with an account can have up to 30.
How long does a game of Spin & Solve take?
A typical game of Spin & Solve takes 15–20 min.
Can we play Spin & Solve on Zoom, Microsoft Teams or Google Meet?
Yes. Spin & Solve runs in the browser, separately from your call: start your Zoom, Teams or Google Meet meeting as usual, share the room code in the chat, and everyone plays on their own screen. Nothing needs installing or connecting to the call.
More team games
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Imposter
One player is the imposter who does not know the secret word. Find them before time runs out!
Emoji Story
Describe a phrase using only emojis. Can your team decode the message?
Run Spin & Solve with your team this Friday.
Create a session, share the room code, and everyone joins from their browser. No downloads, no IT tickets.
Set up Spin & Solve →