How to Run a Guess Who Said It Team Activity
Fun Friday · September 2026 · 6 min read
Help colleagues get to know each other through shuffled answers, matching and a considerate reveal.
What the activity asks people to do
Everyone answers the same prompt privately. The answers are shuffled, each player matches them to colleagues, and the reveal shows who wrote what. Correct matches score points. The useful part is the conversation afterwards: a harmless preference or unexpected skill gives colleagues something new to ask about.
Allow 15–20 min including discussion. The recommended group size is 3–20, within your host plan’s limit. For a first session, use a smaller group so people have time to read the answers. A larger room creates a longer list of possible authors.
Walk through an example before starting
Use the prompt “A skill I have that nobody would guess is…” A fictional team might submit “I can shuffle a deck with one hand”, “I can grow tomatoes on a tiny balcony”, and “I can play the opening of my favourite song on guitar”.
The game shows the answers without their authors during matching. Someone who remembers Alex practising card tricks might assign the first answer to Alex. After everyone submits or the timer expires, the reveal identifies each author. Let Alex decide whether to explain the story; getting a correct match does not entitle anyone to more detail.
Try the sample matching preview. Its names and answers are fictional; it demonstrates the interaction without pretending to be a real team.
Set boundaries that make participation comfortable
Say this before the round: “Choose something you are happy for everyone here to know. A simple answer is fine, and you can sit out.” Answers are anonymous only during matching. They are revealed to the group afterwards, so do not describe the activity as permanently anonymous or confidential.
For a manually facilitated version, good prompts include “My ideal afternoon snack is…” or “A small thing that improves my working day is…”. Avoid questions about health, religion, relationships, money or embarrassing incidents. The in-app game supplies its own prompts; these are facilitation examples, not a promise that the host can edit that game’s prompt bank.
New starters have less information to match against. Treat guesses as a way to learn, not a test of belonging. Do not use scores to assess how well someone fits the team.
Host it in Fun Friday
- Open Guess Who Said It setup, review the access information and sign in if needed. The selected game stays in the hosting flow.
- Create the room and choose the number of rounds in the lobby. Invite colleagues by copying the room link into your meeting chat.
- Ask everyone to join on their own browser, then explain the example and the reveal rule before pressing Start.
- Keep individual answers and matching choices off the shared screen. Do not read your own answer aloud during collection.
- After the reveal, offer one short follow-up question, then move on. Leave room for people who prefer to listen.
Handle awkward or duplicate answers
If two colleagues submit the same answer, acknowledge that matching may be a guess. Resist inventing elaborate clues from writing style or personal details. The aim is a light conversation, and similar tastes can be the most useful discovery.
If an answer feels too personal, do not press its author to explain. Stop discussing it and move to the next round. Agree before playing whether anyone is recording the call, and avoid taking screenshots of personal answers.
For a group that cannot comfortably read and match timed text, use a slower spoken introduction or an unscored activity. For a quick visual energiser with no personal disclosures, consider Zoomed In instead.
Accounts, access and equipment
During beta, accounts receive Pro access free: up to 30 players and unlimited sessions. No payment card is required. Guest hosts use the Free game list, up to 8 players and 2 sessions per week on this browser.
Participants join with a room code and display name; no account or download is required. Hosts can use Free games without an account. Other games require a host account and the relevant access.
Each person needs a browser and an internet connection. Laptop, tablet and phone browsers work; a larger screen makes pictures and answer lists easier to read. Keep your usual call open for discussion. Screen sharing is optional and does not replace joining on your own device.
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